PIPKO

PIPKOBuild your dream PC. Own your island.

Build. Upgrade. Play. On your island.

PIPKO is a pixel PC-building game for Solana. Pick parts, balance watts against cooling, and grow a small floating workshop one desk at a time. The practice build is playable today, free, with no wallet needed.

Early access — practice build. No real tokens move in the practice build.

island_01.png
A pixel-art floating island at dusk with a workshop, four desks with computers and a power pole

Early access

Practice build open. Token and online game not launched.

Launch board

What runs today, and what is still being built

We would rather show you an honest board than a countdown. Here is where each part of PIPKO stands. Anything not marked “playable” is a plan, and plans can change.

  • Practice buildPlayable nowFull build-and-upgrade loop in your browser, saved locally.
  • $PIPKO tokenAt launchPlanned on Solana. No address is official yet.
  • Online gameIn developmentShared islands, a server and leaderboards are not built yet.
  • NFT boostsConceptFive tiers and a fusion step, on paper only.
$PIPKO contract addressAt launch

Contract address coming soon. It will be posted here and on our X account at the same moment.

The contract address will appear here, in the top bar and in the footer at the same moment it is posted on X. Until then, any address you are sent is not ours.

Updated with every releaseOfficial links: this site + @pipko

How a PIPKO island grows

The whole game is one loop: place a machine, find the limit that stops the next one, remove that limit, repeat. Every limit is a number you can see.

  1. 01

    Claim a desk and a starter rig

    Your island begins with one open plot, 100 Bits and a grid of 60 W. The first ready rig you place costs half, so a Pocket (1.8 op/s, 33 W) is running within seconds.

  2. 02

    Wire the grid before you grow

    Every switched-on rig shares the island grid. A hungrier machine stays dark until the builder raises the grid level, and the builder works on a single job at once, so you plan the order: watts first, then the rig that needs them.

  3. 03

    Keep the machines cool and clean

    Chips run at full speed up to 75 °C. Past that they slow down, and dust from running time trims a little more. A better cooler, more case fans or a cleaning brings the numbers back.

  4. 04

    Raise the workshop, open more plots

    Each workshop level opens the next of 6 plots. Fill them with rigs of similar strength and the island earns a matched-rig bonus on top, plus a workshop bonus as long as two or more of them run.

Eight parts decide every number on a rig

Upgrading a PC in PIPKO works the way it does on a real desk: a part only helps if the rest of the machine can carry it. A faster graphics card can outgrow the power supply, a newer CPU needs a board with its socket, and both turn the case into an oven without airflow.

A pixel desk with a monitor and a PC tower
Pocket: 1.8 op/s → Summit: 338 op/s
Case
Sets airflow and how many fans fit. No watts, no output, but it decides how hot everything inside gets.
Board
Decides which CPU fits, which memory standard works and how many slots there are. A wrong pairing will not boot.
CPU
A steady source of op/s. Bigger chips need a newer socket and pull more watts through the cooler.
Graphics card
Usually the largest share of a rig's output, and the hottest part. Each card carries its own cooler rating.
Memory
Adds a little output per module. Every module has to share the board's memory standard.
Power supply
Must cover the rig's draw with 15% headroom on top, or the build is refused.
CPU cooler
Divides the CPU's heat. A stock fan is fine for small chips and a problem for big ones.
Case fans
Each one moves more air through the case and costs two watts. The case limits how many you can mount.
island_limits.txt

Power, energy and heat keep every choice a trade-off

Grid watts

The grid starts at 60 W and tops out at 1,600 W across 8 levels. Only rigs that are switched on count, so switching one off is a real move when you need room for a bigger one.

Shared battery

All running rigs draw from one battery, 1.5 kWh per grid level. An empty battery stops the whole island, and a kWh costs 15 Bits to refill, so a hungry rig has to earn its keep.

Heat and dust

Above 75 °C a chip loses 2% of its speed per degree, up to 40%. Dust grows while a rig runs and costs up to 25% more. Cleaning and an overclock are one tap away.

Matched rigs lift the whole island

A rig counts as matched when it delivers no less than 25% of the island’s strongest running rig. Each matched rig after the first adds 5%, and with two or more running, every workshop level above the first adds 4%. One giant machine next to five tiny ones earns less than a balanced row, which is why the cheapest upgrade is often the weakest desk.

$PIPKO is planned as the game’s token on Solana

In the online version of PIPKO, parts, energy and builder jobs are planned to be priced in $PIPKO. That design is still a draft. It is not live, it needs a game server and on-chain pieces that do not exist yet, and its details may change before anything ships.

What we will not do: promise a return, an income or a price. Owning $PIPKO is not a share in anything, and the practice build gives the same game to everyone whether they hold it or not.

Token page

Live from Solana

Real numbers, read while you watch. Nothing here is a projection.

SOL price

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Network throughput

… tx/s

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Current slot

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… · …

$PIPKO price

…

…

$PIPKO market cap

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liquidity …

$PIPKO supply

…

mint authority …

Read from Solana mainnet (public RPC) and OKX / CoinGecko every 30 seconds. $PIPKO rows fill in once the token is live.

Make things about PIPKO

Clips of your island, build guides, pixel art of your own. The creator program is being prepared; its page explains what we will look for and lets you draft a post today.

Creator program

Bring your community

Run a guild, a server or a group that would like its own corner of the archipelago? Read how collabs are planned and prepare an application for when they open.

Collab program

Straight answers about PIPKO

The five questions we hear most. More on the FAQ page.

All questions →

What is PIPKO?

PIPKO is a pixel-art game about building and upgrading computers on a small floating island you look after. You choose parts, wire up power, keep the machines cool and grow a workshop that opens more desks. Its token, $PIPKO, is planned for Solana.

How does PIPKO work?

Each rig on your island delivers op/s from its CPU, graphics card and memory. Rigs need room on the island grid, energy from a shared battery and enough cooling to stay under 75 °C. In today's practice build, output earns Bits, a browser-only credit you spend on parts, energy and builder jobs.

How do I buy $PIPKO?

Not yet: $PIPKO has not launched, and no contract address is official until it appears on this site and on our X account at the same time. After launch you would use a Solana wallet such as Phantom or Solflare, hold some SOL for fees, and swap on the venue linked from the token page.

Which network is PIPKO on?

Solana. The $PIPKO token, the wallet connection and every live number on this site use Solana mainnet. The practice game itself runs in your browser and does not touch any chain.

Is PIPKO audited?

Not yet. Nothing on-chain exists to audit today: there is no game contract, no reward vault and no NFT collection. If those are built, the plan is to publish the code and an independent review before anyone is asked to use them.

Your first desk is waiting

Workshop level 6 opens the last of 6 plots. A ready Summit lists at 5,074 Bits. Start with a Pocket.

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